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Showing posts from November, 2017

My Two Cents On The Submissions For Best Animated Feature at the 90th Academy Awards.

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(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!) The recent line-up of animated feature films for the Oscars next year have popped up, and for the first time, I decided to break down the chances each of the contenders have to make it into the five spots. Overall, the line-up is pretty strong! I know that sounds weird, since the mainstream big budget films from the bigger studios have not been all that great, but if you look at the indie film offerings, you have quite possibly, the best line-up of smaller animated films of this decade so far. It’s probably just as good as 2013 with the wide variety of indie animation. Now then, I’m going to break i

The Other Side of Animation 107: The Nut Job 2: Nutty by Nature Review

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(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this review!) When you are making a movie these days, you have to go all in with the commitment of making it. You have to put 100% into directing, writing, acting, editing, composing, and you get the idea. If you are not using all cylinders while in production, the end product is going to show. This is especially true with sequels, due to their infamous nature of not always being better than the first film. You would think that making a sequel would be easier, but that is sadly not always the case. There is a reason why so many film series should have only stayed as one movie. Hence the focus on today’s review, The

The Other Side of Animation 106: Loving Vincent Review

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(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this review!) While CGI animation is and was a groundbreaking discovery in the world of animation, it has lost its luster. I mean, these days, you expect an animated film made with CGI to be exceptional or at the very least, theatrical quality. The same goes for when 2D animation was in theaters. It’s an even bigger deal these days when an animated film hits theaters, and it’s not even close to being theatrical quality. Sometimes, you get a CGI-animated film that elevates itself or does something super creative, but for the most part, CGI animated films are nothing super special. This is why today’s review of Loving